using System;
using System.Collections.Generic;
using System.Text;

/**
*@file       GameSync.cs
*@brief      network message type
*
*@author     graywind
*@version    1.0.0.1
*@data       2012/4/23
*/

public class GameSyncTypes : IGetMaxTypeCount
{
    ///all message types
    public enum MessageType
    {
        GCRoleInfo,
        ALL_TYPES
    }


    public int GetMaxTypeCount()
    {
        return (int)MessageType.ALL_TYPES;
    }
}
